while i’m ranting about Bad habits in horror games: hardass games where you are guaranteed to die a lot, and then the ending has your character die anyway for no real reason, really friggin’ annoy me. it doesn’t even count as a downer ending, bc there’s no emotional punch, since by this point it makes no sense that this death is special and the one that ends the adventure.
it’s especially stupid, and the cheap pointlessness of it emphasized, when the Plot Death is literally just an unavoidable version of how you frequently die in the game already (ie most indie horror games where you’re trapped in an area evading a malevolent entity, inevitably get jumpscared/killed by it a million times before you finally “succeed” in escaping, and then the ending just has it still pop up at the last second to Get You anyway)